 There is nothing you can do wrong in Art except not do it! The common thread is the joy of making things. Over-all Goals of the Art Program (1) To provide a comfortable learning environment where the students feel safe to challenge their creative ideas by taking risks and experimenting with alternative solutions to a given project. (2) To promote each child's self esteem with positive feedback and by displaying each child's art work on a rotating bases. (3) To foster team work through collaborative work. (4) To support and enrich the mainstream curriculum by providing art projects related to the academic curriculum. (5) To open up the Art room to parent volunteers and community members. (6) To have fun and to enjoy making things! Why We Teach Visual Art? Actual process of creating is of critical importance to students’ development. It improves whole brain development. Forty percent of all learners are visual learners. Visual art is a window into complex, abstract thoughts. Art making encourages individual expression and creative problem solving. Visual Art is a visual thinking tool that helps to organize creative thinking. They learn to consider and develop personal ideas that will make their own work unique. Their higher-order thinking skills and problem solving abilities increase. Connect to content areas, which enhances all subjects. Visual Arts enriches connections, enhances acquisition, storage, retrieval of specific subject areas and contributes What is taught? – The Visual Art’s Curriculum Art Production (1) Elements – line, color, value, space, shape/form, texture (2) Principle of Design – repetition, balance, emphasis, contrast, unity (3) Methods (how to make something), Material (with what) and Techniques (procedure used to accomplish tasks a. Materials i. Media – crayons, chalk, paint, clay, various papers, textile, yarn, wood, etc. ii. Tools – pens, brushes, markers, camera, carving tools, computers b. Methods - Ceramics, drawing, graphics, painting, watercolors, sculpting, printmaking, collage, weaving, mobile c. Techniques 2D - transparent and opaque media; wet, dry, stippled blended wash effects; relief printmaking effects 3D - mobile and stable forms, carved, molded, and constructed forms Art History (1) Historical Artworks (2) Variety of Cultures (3) Concepts of the - who, what, where, when, and why of art pieces The style, themes, symbolism, time periods, media, techniques, and the culture in which the artwork originated.  |